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Jacob Meacham

Jacob Meacham

Head of Engineering at ClassPass

 LinkedIn profile

Seniority

9 Years

Hierarchy

Executive

Management Experience

Career Path
OKR
One-on-one
Building a Team
Scaling Team

Hey everyone, excited to be here! Right now, I'm Director of Engineering at ClassPass, but before that I was VP of Engineering for a hardware startup and got my start leading teams at Palantir a decade ago. I joined ClassPass in part to help build an engineering office in Montana (30+ engineers over the last year). I'm looking forward to learning from others and sharing my experiences!

Hey, I'm available every Thursday at 5:00 PM (GMT)

Next time slot available
  October 8, 2020
  5:00 PM (GMT)

Stories

Getting the Right Stuff Done
2 July

Jacob Meacham talks about a time he took over a poorly functioning team and how he went about selecting the proper tasks for the team focus on.

Prioritization
Productivity
EM
Jacob Meacham

Jacob Meacham

Head of Engineering at ClassPass

Crisis Situation? You Have More Time to Act Than You Think.
2 July

Jacob Meacham shares how he utilizes and values the time before the actionary period in a crisis situation.

Productivity
Deadlines
Health / Stress / Burn-Out
EM
Jacob Meacham

Jacob Meacham

Head of Engineering at ClassPass

Evolution, Not Revolution
2 July

Jacob Meacham discusses his experience of taking over and leading new teams and how small incremental changes made the transition successful for all involved.

Productivity
Team processes
Internal Communication
EM
Jacob Meacham

Jacob Meacham

Head of Engineering at ClassPass

Modifying Recruiting, Interviewing, and Hiring Processes According to City Size
2 July

Jacob Meacham describes how he had to modify the recruiting, interviewing, and hiring process to accommodate for a smaller city size.

Hiring
Scaling Team
EM
Jacob Meacham

Jacob Meacham

Head of Engineering at ClassPass

Experience

Director of Engineering

ClassPass

Jan 2018 - current

Game Engineer

Pipeworks Software

Jan 2008 - Dec 2011

• Did work on 7 shipped console titles (XBox 360, PS3, Wii) as well as on 2 serious games for PC. • Made many significant enhancements to Pipeworks' internal game engine • Did gameplay engineering for fighting games, mini-game titles, action/adventure platformers, and puzzle games. • Became an AI specialist and implemented AI across a broad array of genres • Aided designers in bringing their ideas to fruition • Mentored other engineers and helped make architectural decisions

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