Jul 2009 - Jul 2015
With three richly detailed futuristic cities to explore-RaiJuku, New Venezia, and LaGenoaAires-vSide is a totally immersive 3D world with an international flair. From the pulsing beat of the club scene to chic boutiques and serene neighborhoods, vSide is a world that's full of surprises and designed for fun!
World's First Commercial Web 360 Player
Jan 1997 - Dec 2004
Invented world's first commercial web 360 player and authoring tool
\- Successfully Licensed to Realestate market in USA
\- Successfully Licensed to Ipix (acquired by Sony 2007)
Founder & CEO
Jun 2014 - current
LearnBrite users don't watch training, they experience it on traditional screens and newer immersive devices such as Facebook's Oculus Go/Quest/Rift/S, Google's Daydream VR, Samsung Gear VR, Microsoft's Mixed Reality & Hololens/2, HTC Vive/Focus, Valve Index and Magic Leap One.
Heading up strategic partnerships. Working with a uniquely talented team developing a new format and tools for elearning and training. Using a combination of virtual actors, branching conversations and WebGL 3D along with a huge library of 3D content and millions of gamification experiences. Targeted at E-Learning companies, Universities and enterprises.
Virtual Reality Blockchain Alliance
Aug 2018 - current
Exploring the cross-ecosystem identity, application of our WebXR UniversalAvatars and virtual goods with a specific interest in storing life-long learning achievements and certifications on the blockchain.
Jun 2014 - current
ResponsiveVoice is a HTML5-based Text-To-Speech library designed to add voice features to web sites and apps across all smartphone, tablet, desktop, VR and AR devices.
Jun 2015 - current
ChatMapper allows users to create flexible branching conversations that imitate real life scenarios in a story, game or lesson. Learn more @ http://learnbrite.com/press/learnbrite-chatmapper-press-kit/
Human Longevity Researcher and Advisor
Jan 2014 - current
Collecting, comparing, challenging and sharing all there is to know about scientific human longevity research.
Dec 2012 - current
Establishing overall long and short term goals, objectives and priorities for management. ExitReality completed its acquisition of the games social network in January 2013. Featuring user generate content from virtual worlds and 3D avatar chat sites such as Second Life, IMVU, World of Warcraft, Twinity and vSide.
Founder & CEO
Jan 2000 - current
In 2000 ExitReality.com was registered. From that point on I have focused all my time, energy and efforts into developing the perfect 3D Internet. I saw 3D as an untapped market, a media type yet to be fully adopted by the mass market of web users.
After nearly a decade of hard work, I couldn’t be more proud and excited for ExitReality officially coming out of private beta and globally launching to the public in 2008.
In April 2007, world-leading IT research & advisory company, Gartner, made the prediction that “80 Percent of Active Internet Users Will Have A ‘Second Life’ in the Virtual World by the End of 2011”. With the launch of ExitReality, the aim is to potentially bring that prediction date a lot closer!
Jun 2012 - current
Twinity is the world’s first mirror world made of real people and real places. The virtual cities of New York, Berlin, Singapore and London have already launched in Twinity, with other international cities set to join them.
Swinburne University of Technology
Jan 2012 - current
The SUCCESS advisory board provides a range of industry-informed advice on the university's research and teaching programmes and their engagement with industry, government and schools.
Members represent a range of software and software-using companies, from large multi-nationals to small enterprises.
Swinburne University Centre for Computing and Engineering Software Systems (SUCCESS)
The mission of SUCCESS is to be a leading centre for software research, to achieve world renowned software innovation and engineering development with a balanced theoretic, applied, industry and education impact.
President & Founder
Virtual Reality Association Inc.
Jan 1994 - current
The Virtual Reality Association is a non-profit International Association dedicated to furthering the art and science of Virtual Reality through community involvement.
In 1994, shortly after finishing an honors year (researching VR on the side), I founded the Virtual Reality Association. At the time there was nothing like it. It has since grown into an international non-profit association with my continued involvement as its president.
Spain's First VR Arcade
Oct 2016 - Dec 2017
Advising on strategy, brand relationships and market fit. Exploring franchise opportunities and large scale free roaming AR/warehouse experiences.
Board of Advisors
Nov 2012 - Nov 2016
Advising on technology and business innovation for Spectacam, a dual video sports camera with WiFi capabilities for the sports enthusiast wanting a lightweight, streamlined, functional and cool looking camera to document their adventures.
World's First Web3D Commerce/Shop Authoring Tool (Management Buyout)
Jan 1997 - Dec 2000
Incredibly profitable 3D multiplayer, multilingual, multicurrency, multi-gateway, multi-shipment
Market leader for SME ecommerce in several countries
Dynamic 3D store generation with VR templates
Partner exit at peak of dot-com bubble