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Christian Hresko

Christian Hresko

Director of Product at Triller

 LinkedIn profile

Seniority

8 Years

Hierarchy

Manager of ICs

Management Experience

Product Team
Product
Scaling Team
Company Culture
Conflict solving
Deadlines
Collaboration
Convincing
Reorganization
Sharing the vision
Cultural differences
Team processes
Health / Stress / Burn-Out

Hi folks - my name is Christian and I’m a Director of Product at Triller in SF. My background is in Comp Sci and I was a programmer for over a decade. I eventually turned to the dark side of Product five years ago for better or for worse. I've started a handful of startups, worked in applied sciences, streaming audio, mobile and desktop games, adtech, foodtech, social networking and hardware. Looking forward to joining the community and hoping to give back as much as I can.

Sorry, I am not currently available for mentoring sessions.

Stories

Negative or Positive - How to Manage the Influential Impact Engineers Have on a Team
23 January

Not every engineer will share the same interests, but they should all share the same team driven motivation to complete projects in a timely manner. Christian Hresko, senior product manager at Playstation, discusses several strategies to speak with the influencers on your team and use their impact to assure team-wide adherence to deadlines.

Health / Stress / Burn-Out
Deadlines
Impact
Toxic atmospheres
Productivity
Underperformance
Motivation
Toxic employee
Ethics
PM
Christian Hresko

Christian Hresko

Director of Product at Triller

Getting Your Foot in the Door - Product Management
23 January

Christian Hresko addresses those who are interested in moving into a product management role and actionable steps you can take to gain indispensable experience.

Career Path
Personal growth
Product Team
PM
Christian Hresko

Christian Hresko

Director of Product at Triller

Experience

Freelance Product Manager

Gigster

Oct 2016 - Jul 2017

Gigster is a smart software development service, combining top developers and designers with artificial intelligence.

CEO & Founder

Becka Audio

Feb 2016 - Jan 2017

Smart hearing aids costing an order of magnitude less than the competition Created all functional, technical and design specs Created design prototypes using 3D printing Validated product/market fit with Audiologists and online surveys Presented short and long versions of our pitch deck to investors Closed up from lack of funding. Becka Audio seeks to put an affordable computer in your ear.

Growth Hacker

Facebook

Nov 2015 - Feb 2016

Designed the sitemap, wireframes and user flow for Facebook’s new Audience Network site Designed and ran user acquisition email campaigns A/B tested marketing and publisher site copy On Contract.

Director of Product, Product Management

Triller

Apr 2019 - current

Triller is an entertainment platform built for creators. A social video community where you can show the world who you are by capturing flawless videos and sharing them in seconds.

Senior Product Manager, PlayStation Off-Console Experience

PlayStation

Jul 2017 - Apr 2019

Product lead for the PSN off-console gaming/social experience Led off-console experiences for the next-gen PlayStation Launched My PlayStation (my.playstation.com), PlayStation’s social destination on the web

GM, Mobile

ChefsFeed

Mar 2015 - Sep 2015

Shipped ChefsFeed 4.0 for iPhone, which made Apple’s Editor’s Choice and best new app Shipped ChefsFeed 1.5 (rebrand) for Android, one the highest rated Food/Dining apps Managed ChefsFeed 2.0 (redesign) for Android Automated consumer reach through Snowplow, Swrve and Marketo Defined product specifications, roadmaps and growth strategies for ChefsFeed Mobile ChefsFeed is a mobile-first food, media and technology platform based in San Francisco.

Director of Product - Mobile

ROBLOX

Apr 2014 - Nov 2014

Shipped my first product from ideation to live in the App Store within six weeks of starting Spearheaded our new mobile initiative while outlining the product roadmap Iterated our phone and tablet applications towards platform uniformity Deepened social integration to form a more connected community of players Created a new meta-game acting as the primary driver for a global leaderboard ROBLOX allows builders to create elaborate online environments that simulate the real world, then share and play them with the community.

Co-Founder

Reserved, Inc

Oct 2013 - Apr 2014

Uber-like experience that provided on-demand Bottle Service/Table Reservations Updated POS system for vendors to track user behavior and improve repeat customer experience Designed and developed our mobile prototype for iPhone Closed up from lack of funding. Reserved is a platform to book tables at nightclubs from your mobile device.

Developer Program Manager

MoPub

Apr 2013 - Jul 2013

Worked internally and externally to streamline the developer support process Outlined the migration plan for a dedicated developer support forum Resolved technical and non-technical issues for lower-tier publishers Organized and hosted developer events MoPub is the world's largest mobile ad server and RTB exchange for iOS and Android.

CEO & Founder

Inviteful

Jul 2012 - Jan 2013

Solving the problem of organizing events with friends/contacts on mobile Shipped Inviteful for iPhone in eight weeks (reported in TechCrunch) Defined the product roadmap from MVP through versions v1 and v2 Pitched to investors and outlined the Inviteful story Closed up from lack of funding. Inviteful for iPhone made the process of creating, responding to and managing invitations on mobile, easy.

Head of Mobile Development

8tracks

Apr 2012 - Jul 2012

Shipped 8tracks for iPhone versions 1.91-1.94 Generated non-subscription revenue through in-app ads and cross promotions Bumped average user rating in App Store from 3.5 to 4.5 stars Defined the product roadmap for iPhone version 2.0 Instrumented in-app metrics and defined associated KPIs 8tracks is handcrafted internet radio.

Co-Founder

Loytr

Dec 2010 - Apr 2012

MyPad for iPad was the #1 overall free iPad app three times MyPad for iPad was the #1 free and paid Social Networking iPad app for two years MyPad was the 18th most downloaded free app and 24th most downloaded paid app in 2012 Shipped all versions on a bi-weekly basis, reaching 10M Actives and 100M downloads Generated $2M+ in ARR by serving over 450M Ads/Month Defined the product roadmap for both Facebook and Twitter functionality Managed a team of engineers both client and server side Partnered with and integrated 3rd party services into MyPad Facebook eventually beat us by copying us. Loytr is a publisher of mobile applications that seek to connect people.

Plus+ Platform Engineer

ngmoco:)

Apr 2010 - Dec 2010

Defined product requirements for the ngCore Android implementation Developer for the Plus+ social network SDK (later rebranded as Mobage by DeNA) Developer for the iOS implementation of the ngCore rendering engine

Senior Software Engineer

Sony Ericsson

Jun 2008 - Feb 2010

First Engineering hire in San Francisco Shipped the first SDK for the XPERIA product line Defined product requirements for the XPERIA Play in-game telecommunications (including UI/UX) Lead developer for the XPERIA Play Android device Worked closely with Qualcomm to utilize an early version of their Snapdragon processor

Software Engineer

mSpot

Jul 2007 - May 2008

Took ownership of mSpot Radio and defined the product roadmap Lead developer of mSpot Radio and mSpot remix (later rebranded by Samsung) Supported hundreds of devices (BREW-based) across multiple networks

Software Engineer

The Johns Hopkins University Applied Physics Laboratory

Sep 2001 - Jun 2007

Co-developed a high performance 3D rendering engine in OpenGL for visualizing large point clouds in realtime Designed and implemented plugins for multi-scan LIDAR alignment (winning $100M contracts) Software development for underwater acoustics and data visualization (classified-secret) Software development to solve resource allocation in a multidimensional space (classified-secret)

Co-Author

The Audio Anecdotes Series of Books

Jan 2001 - Jan 2004

Co-Author with Ken Greenebaum for chapter: Audio File Formats: A Formal Description-Based Approach

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